﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace SceneLib
{
    public class SceneCamera
    {
        public Vector Position { get; set; }
        public Vector Target { get; set; }
        public Vector Up { get; set; }
        public Vector U { get; set; }
        public Vector V { get; set; }
        public Vector W { get; set; }
        public float FieldOfView { get; set; }
        public float NearClip { get; set; }
        public float FarClip { get; set; }
    }
}
